Commit 53212267 by BellCodeEditor

auto save

parent 681a4791
Showing with 47 additions and 15 deletions
...@@ -9,6 +9,8 @@ grid_size = 20 # 格子大小 ...@@ -9,6 +9,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -44,30 +46,60 @@ cube_colors = [ ...@@ -44,30 +46,60 @@ cube_colors = [
(255,204,0),(204,0,51),(255,0,51),(0,102,153), (255,204,0),(204,0,51),(255,0,51),(0,102,153),
(153,0,51),(204,255,102),(255,153,0)] (153,0,51),(204,255,102),(255,153,0)]
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) def check(center):
current_shape = shape[index] for cube in current_shape:
color = random.choice(cube_colors) cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_LEFT:
if center[1] < 15: center[1] = center[1] - 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: center[1] = center[1] + 1
if center[1] > 1:
center[1] -= 1 elif event.key == locals.K_RIGHT:
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0] < 25: center[0] = center[0] + 1
center[0] += 1 if check(center) == False:
center[0] = center[0] - 1
# 将背景图画上去 elif event.key == locals.K_UP:
screen.blit(background,(0,0)) old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
screen.blit(background,(0,0))
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0],cube[1] + center[1]) pos = (cube[0] + center[0],cube[1] + center[1])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment