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Commit
4ddf326c
authored
3 years ago
by
BellCodeEditor
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1d161ee1
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my_Tetris.py
my_Tetris.py
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4ddf326c
...
@@ -16,15 +16,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -16,15 +16,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
center
=
[
2
,
8
]
current_shape
=
[[
0
,
-
1
],[
0
,
0
],[
-
1
,
0
],[
0
,
1
]]
#相对位置
while
True
:
while
True
:
current_pos
=
[]
for
x
in
current_shape
:
pos
=
[
x
[
0
]
+
center
[
0
],
x
[
1
]
+
center
[
1
]]
current_pos
.
append
(
pos
)
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
-
current_shape
[
3
][
1
]:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
-
current_shape
[
0
][
1
]:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
# 将背景图画上去
???
screen
.
blit
(
background
,(
0
,
0
))
for
y
in
current_pos
:
# 绘制小方块
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
y
[
1
]
*
20
-
20
,
y
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
y
[
1
]
*
20
-
20
,
y
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
???
score
=
0
font_score
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
font_score
,(
360
,
80
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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