Commit 4c1484dc by BellCodeEditor

save project

parent 19c62f6e
Showing with 35 additions and 15 deletions
......@@ -6,7 +6,6 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
aq=[2,8]
FPS = 30
# 创建窗口
......@@ -17,26 +16,46 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] # 中心点,2行8列
curr_shape = [(0, -1), (0, 0), (0, 1), (-1,0)] # 当前形状
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and aq[0] < 25:
aq[0]+=1
elif event.key == locals.K_RIGHT and aq[1] < 15:
aq[1]+=1
elif event.key == locals.K_LEFT and aq[1] > 1:
aq[1]-=1
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去
screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),
(aq[1]*20-20,aq[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(aq[1]*20-20,aq[0]*20-20,20,20),1)
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
curr_pos = []
for cube in curr_shape: # cube 立方体
aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置
curr_pos.append(aa)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分
ts = font.render(str(score),True,(0,0,0))
screen.blit(ts,(350,70))
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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