Commit 47e33fd3 by BellCodeEditor

save project

parent 1d161ee1
Showing with 5 additions and 5 deletions
...@@ -2,7 +2,7 @@ import pygame ...@@ -2,7 +2,7 @@ import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 zhu0 = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
...@@ -14,7 +14,7 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -14,7 +14,7 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 zhu_ = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -22,9 +22,9 @@ while True: ...@@ -22,9 +22,9 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
# 得分 zhu=zhu_.render(str(zhu0),True,(0,0,0))
??? screen.blit(zhu,(400,50))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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