Commit 4109bc3a by BellCodeEditor

save project

parent 7856787e
Showing with 12 additions and 8 deletions
...@@ -18,7 +18,7 @@ background = pygame.image.load('bg.png') ...@@ -18,7 +18,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
current_shape = [(-1,0),(0,0),(0,1),(0,-1)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -35,14 +35,18 @@ while True: ...@@ -35,14 +35,18 @@ while True:
center[0] += 1 center[0] += 1
currrnt_pos + []
for cube in current_shape:
pos = (cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0), for cube in current_pos:
(center[1]*20-20,center[0]*20-20,20,20),0) pygame.draw.rect(screen,(255,0,0),
# 得分 (cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255), # 得分
(center[1]*20-20,center[0]*20-20,20,20),1) pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
......
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