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Commit
3e5e381d
authored
Jul 24, 2022
by
BellCodeEditor
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30 additions
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4 deletions
my_Tetris.py
my_Tetris.py
View file @
3e5e381d
...
@@ -16,17 +16,43 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -16,17 +16,43 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
center
=
[
2
,
8
]
i_current_shape
=
[(
0
,
0
),(
0
,
1
),(
0
,
2
),(
0
,
3
)]
#i型方块坐标
j_current_shape
=
[(
0
,
-
2
),(
0
,
-
1
),(
0
,
0
),(
-
1
,
0
)]
#j型方块坐标
l_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
#l型方块坐标
o_current_shape
=
[(
0
,
0
),(
1
,
0
),(
0
,
1
),(
1
,
1
)]
#o型方块坐标
s_current_shape
=
[(
0
,
0
),(
1
,
0
),(
0
,
-
1
),(
-
1
,
-
1
)]
#s型方块坐标
t_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
#t型方块坐标
z_current_shape
=
[(
1
,
0
),(
0
,
0
),(
0
,
-
1
),(
1
,
1
)]
#z型方块坐标
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
#右移
if
center
[
1
]
<
15
:
#列
center
[
1
]
+=
1
#列
if
event
.
key
==
locals
.
K_LEFT
:
#左移
if
center
[
1
]
>
1
:
#列
center
[
1
]
-=
1
#列
if
event
.
key
==
locals
.
K_DOWN
:
#下移
if
center
[
0
]
<
25
:
#行
center
[
0
]
+=
1
#行
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
background
,(
0
,
0
))
# t
t_current_pos
=
[]
for
i
in
t_current_shape
:
pos
=
(
i
[
0
]
+
center
[
0
]
,
i
[
1
]
+
center
[
1
])
#算出每个t型方块位置
t_current_pos
.
append
(
pos
)
#将每个t型方块添加进列表
#画独立小方块
#画独立小方块
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
120
,
20
,
20
,
20
),
0
)
for
i
in
t_current_pos
:
#画独立小方块外围白色
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
120
,
20
,
20
,
20
),
1
)
#画独立小方块外围白色
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
# 将文字画上去内容
text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
# 将文字画上去内容
screen
.
blit
(
text
,(
340
,
70
))
# 将文字画上去
screen
.
blit
(
text
,(
340
,
70
))
# 将文字画上去
...
...
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