Commit 3d3981bd by BellCodeEditor

save project

parent 1d161ee1
Showing with 22 additions and 2 deletions
...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center = [2,7]
td = [(0,-1),(0,0),(0,1),(1dat,0)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -20,11 +22,29 @@ while True: ...@@ -20,11 +22,29 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
if event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
if event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
std = []
for j in td:
b = (j[0] + center[0],j[1] + center[1])
std.append(b)
for i in std:
pygame.draw.rect(screen,(255,0,0),(i[1]*20-20,i[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(i[1]*20-20,i[0]*20-20,20,20),1)
# 得分 # 得分
??? a = font.render(str(score),True,(0,250,0))
screen.blit(a,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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