Commit 39fad487 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 28 additions and 3 deletions
...@@ -8,6 +8,9 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,6 +8,9 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
#控制小方块移动
center = [2,8]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -15,16 +18,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +18,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key == locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key == locals.K_DOWN:
if center[0]<25:
center[0]+=1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
#画出俄罗斯方块
current_pos = []
for cube in current_shape:
pos = (cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
#将背景图画上去
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
#在矩形外围增添一个方框
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
??? info = font.render(str(score),True,(0,0,0))
screen.blit(info,(370,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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