Commit 36ec40a2 by BellCodeEditor

save project

parent 61c674f6
Showing with 21 additions and 5 deletions
......@@ -15,18 +15,34 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
# 将背景图画上去
screen.blit(background, (0, 0))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),1)
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),1)
pygame.draw.rect(screen,(255,0,0),(140,40,20,20),1)
pygame.draw.rect(screen,(255,0,0),(120,40,20,20),1)
current_pos=[]
for cube in current_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
......
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