Commit 366e28e2 by BellCodeEditor

save project

parent 1d161ee1
Showing with 23 additions and 2 deletions
...@@ -7,6 +7,7 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
xy=[7,2]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -15,16 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font = pygame.font.Font('minecraft_font.ttf', 60) # 字体
def draw(R,G,B,x,y,dx,dy,a):
pygame.draw.rect(screen,(R,G,B),(x*20-20,y*20-20,dx,dy),a)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN:
if xy[1]<25:
xy[1]+=1
if event.key == locals.K_LEFT:
if xy[0]>1:
xy[0]-=1
if event.key == locals.K_RIGHT:
if xy[0]<15:
xy[0]+=1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
draw(255,0,0,xy[0],xy[1],20,20,0)
draw(255,255,255,xy[0],xy[1],20,20,1)
# 得分 # 得分
??? score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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