Commit 34f4aad0 by BellCodeEditor

auto save

parent 56decba0
Showing with 24 additions and 3 deletions
......@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
center = [2,8]
current_shape = [(0,-1),(0,0),(1,0),(1,1)]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -20,11 +22,30 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT:
if center[1]>0:
center[1] -= 1
elif event.key == locals.K_RIGHT:
if center[1]<15:
center[1] += 1
elif event.key == locals.K_DOWN:
if center[0]<25:
center[0] += 1
# 将背景图画上去
???
screen.blit(background,(0,0))
current_pos = []
for cube in current_shape:
pos = (cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
for i in current_pos:
#绘制小方块
pygame.draw.rect(screen,(255,0,0),(i[1]*20 - 20,i[0]*20 - 20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(i[1]*20 - 20,i[0]*20 - 20,20,20),1)
# 得分
???
fenshu = font.render(str(score), True,(0,0,0))
screen.blit(fenshu,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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