Commit 22a74d60 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 35 additions and 3 deletions
......@@ -16,15 +16,47 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
#创建列表
center=[2,8]
t_current_shape=[(0,-1),(0,0),(0,1),(-1,0)]#T形方块
i_current_shape=[(0,0),(0,-1),(0,-2),(-1,-3)]
j_current_shape=[(-1,0),(0,0),(0,-1),(0,-2)]
l_current_shape=[(0,1),(0,0),(0,-1),(0,-2)]
o_current_shape=[(0,-1),(0,0),(0,-1),(-1,-1)]
s_current_shape=[(0,-1),(0,0),(0,-1),(1,-1)]
z_current_shape=[(1,-1),(0,-1),(0,0),(0,1)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT:
center[1]-=1
if center[1]<1:
center=1
if event.key==locals.K_RIGHT:
center[1]+=1
if center[1]>15:
center=15
if event.key==locals.K_DOWN:
center[0]+=1
if center[0]>25:
center=25
# 将背景图画上去
???
screen.blit(background,(0,0))
t_current_pos=[]
for i in t_current_shape:
pos=(i[0]+center[0],i[1]+center[1])
t_current_pos.append(pos)
#画方框
for a in t_current_pos:
pygame.draw.rect(screen,(255,0,0),(a[1]*20-20,a[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(a[1]*20-20,a[0]*20-20,20,20),1)
# 得分
???
text=font.render("0",True,(0,0,0,))
screen.blit(text,(400,10))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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