Commit 1e4b4050 by BellCodeEditor

save project

parent d8d1e314
Showing with 34 additions and 22 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 score=0
score = 0 grid_size=20
grid_size = 20 # 格子大小 grid_num_width=15
grid_num_width = 15 # 横向格子数量 grid_num_height=25
grid_num_height = 25 # 纵向格子数量 FPS=30
FPS = 30 screen=pygame.display.set_mode((460,500))
curr_shape=[(0,-1),(0,0),(0,1),(-1,0)]
# 创建窗口 center=[2,8]
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock=pygame.time.Clock()
# 载入素材 background=pygame.image.load("bg.png")
background = pygame.image.load('bg.png') font=pygame.font.Font("STKAITI.TTF",60)
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
# 将背景图画上去 if event.key==locals.K_RIGHT:
??? if center[1]<15:
# 得分 center[1]+=1
??? elif event.key==locals.K_LEFT:
# 刷新画面 if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
screen.blit(background,(0,0))
curr_pos=[]
for cube in curr_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(pos)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
text=font.render(str(score),True,(0,0,0))
screen.blit(text,(350,70))
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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