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Commit
1430aa2a
authored
Jul 12, 2021
by
BellCodeEditor
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1d161ee1
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29 additions
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my_Tetris.py
my_Tetris.py
View file @
1430aa2a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
...
@@ -7,24 +8,47 @@ grid_size = 20 # 格子大小
...
@@ -7,24 +8,47 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
center
=
[
2
,
8
]
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
T
=
[(
0
,
0
),(
0
,
-
1
),(
0
,
1
),(
-
1
,
0
)]
O
=
[(
0
,
0
),(
0
,
1
),(
-
1
,
0
),(
-
1
,
1
)]
I
=
[(
0
,
0
),(
0
,
1
),(
0
,
-
1
),(
0
,
2
)]
J
=
[(
0
,
0
),(
0
,
1
),(
0
,
-
1
),(
-
1
,
1
)]
L
=
[(
0
,
0
),(
0
,
1
),(
0
,
-
1
),(
-
1
,
-
1
)]
Z
=
[(
0
,
0
),(
0
,
1
),(
-
1
,
0
),(
-
1
,
-
1
)]
S
=
[(
0
,
0
),(
0
,
-
1
),(
-
1
,
0
),(
-
1
,
1
)]
curr_shape
=
[
T
,
O
,
I
,
J
,
L
,
S
,
Z
]
shape
=
random
.
choice
(
curr_shape
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
if
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
if
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
# 将背景图画上去
???
screen
.
blit
(
background
,(
0
,
0
))
for
cube
in
shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
pos
[
1
]
*
20
-
20
,
pos
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
pos
[
1
]
*
20
-
20
,
pos
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
???
info
=
font
.
render
(
str
(
score
),
True
,(
100
,
100
,
100
))
screen
.
blit
(
info
,(
320
,
100
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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