Commit 11225296 by BellCodeEditor

save project

parent 75d65e96
Showing with 10 additions and 4 deletions
...@@ -9,13 +9,15 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,13 +9,15 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((500, 500))#460, 500
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
canter=[2,8] canter=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -36,13 +38,17 @@ while True: ...@@ -36,13 +38,17 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos=[]
for cube in curr_shape:
aa=(cube[0]+canter[0],cube[1]+canter[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen, (255,0,0), pygame.draw.rect(screen, (255,0,0),
(canter[1]*20-20,canter[0]*20-20, (cube[1]*20-20,cube[0]*20-20,
20,20), 20,20),
0) 0)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(canter[1]*20-20,canter[0]*20-20, (cube[1]*20-20,cube[0]*20-20,
20,20), 20,20),
1) 1)
# 得分 # 得分
......
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