import pygame from pygame import locals pygame.init() # 初始化 # 创建窗口 screen = pygame.display.set_mode((640, 480)) # 载入图片、资源 bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo pygame.mixer.music.load("歌曲3.wav") volume=0.2 click=0 button=play_img while True: for event in pygame.event.get(): if event.type==locals.QUIT: exit() if event.type==locals.KEYDOWN: if event.key==locals.K_UP: volume+=20 if volume>1: volume=1 pygame.mixer.music.set_volume(volume) if event.type==locals.KEYUP: if event.key==locals.K_DOWN: volume-=0.1 if volume<0: volume=1 pygame.mixer.music.set_volume(volume) if event.type==locals.MOUSEBUTTONDOWN: click+=1 if click%2==0: pygame.mixer.music.unpause() button=play_img else: pygame.mixer.music.pause() button=stop_img if pygame.mixer.music.get_busy()==False: pygame.mixer.music.play() # 绘制画面 screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(button, (270, 330)) # 暂停按钮 screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(next_img, (420, 350)) # 下一曲 # 刷新画面 pygame.display.update()