Commit ff18d6dd by BellCodeEditor

save project

parent c075cadc
Showing with 25 additions and 33 deletions
...@@ -12,43 +12,34 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,43 +12,34 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
volume =0.2
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
start = stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key==locals.UP:
volume += 0.1 volume +=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume
if event.key == locals.K_DOWN: if event.key==locals.DOWN:
volume -= 0.1 volume -=0.1
if volume < 0 <or volume==0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume
if event.type == locals.MOUSEBUTTONDOWN: if event.type==locals.MOUSEBUTTONDOWN:
click += 1 click+=1
if click%2 == 0: if click%2==0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause
start = stop_img play_button=stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause
start = play_img play_button=play_img
if volume <=0: if pygame mixer.music.get_busy()==False:
volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
...@@ -59,4 +50,4 @@ while True: ...@@ -59,4 +50,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame .display.update()
\ No newline at end of file
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