Commit f508c0bb by BellCodeEditor

save project

parent fdb6ac59
Showing with 34 additions and 34 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,50 +11,50 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,50 +11,50 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') # pygame.mixer.music.load('歌曲4.ogg')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
volume = 0.2 # volume = 0.2
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
start = stop_img # start = stop_img
click = 0 # click = 0
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type == locals.QUIT: # if event.type == locals.QUIT:
exit() # exit()
if event.type == locals.KEYDOWN: # if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: # if event.key == locals.K_UP:
volume += 0.1 # volume += 0.1
if volume < 0 or volume==0: # if volume < 0 or volume==0:
volume = 0 # volume = 0
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: # if event.key == locals.K_DOWN:
volume -= 0.1 # volume -= 0.1
if volume < 0 or volume==0: # if volume < 0 or volume==0:
volume = 0 # volume = 0
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
click += 1 # click += 1
if click%2 == 0: # if click%2 == 0:
pygame.mixer.music.unpause() # pygame.mixer.music.unpause()
start = stop_img # start = stop_img
else: # else:
pygame.mixer.music.pause() # pygame.mixer.music.pause()
start = play_img # start = play_img
if volume <=0: # if volume <=0:
volume = 0 # volume = 0
if pygame.mixer.music.get_busy() == False: # if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() # pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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