Commit f00aab02 by BellCodeEditor

auto save

parent 5eb3b139
Showing with 83 additions and 4 deletions
import pygame
import pygame
......@@ -23,7 +23,7 @@ pygame.mixer.music.set_volume(volume)
click = 0
#创建一个变量play_button 记录播放和暂停的图片素材
play_button = stop_img
angle = 0
path = r'C:\Users\左闭右开\Desktop\test\\'
#使用filelist来存放os打开的文件夹
filelist = os.listdir(path)
......@@ -31,6 +31,8 @@ filelist = os.listdir(path)
for i in filelist:
if i[-4:] == '.ogg' or i[-4:] == '.wav':
list.append(i)
font = pygame.font.Font('neuropol.ttf',12)
while True:
for event in pygame.event.get():
#如果时间类型是本地的QUIT
......@@ -66,7 +68,46 @@ while True:
else:
pygame.mixer.music.pause()
play_button = play_img
if x >120 and x < 220 and y > 350 and y < 400:
pygame.mixer.music.load(path+list[num])
pygame.mixer.music.play()
num-=1
if num < 0 :
num = len(list)-1
click = 0
play_button = stop_img
music1 = pygame.mixer.Sound(path+list[num])
m_t = int(music1.get_length())
if x >420 and x < 520 and y > 350 and y < 400:
pygame.mixer.music.load(path+list[num])
pygame.mixer.music.play()
num+=1
if num > len(list)-1:
num = 0
click = 0
play_button = stop_img
music1 = pygame.mixer.Sound(path+list[num])
m_t = int(music1.get_length())
#exit()
new = pygame.transform.rotate(logo_img,angle)
newRect = new.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])#变量pos存储不断变化的左上点的坐标
if play_button == stop_img:
angle += 1
#播放时长
time = pygame.mixer.music.get_pos()//1000 #毫秒
#分钟
play_m = time // 60
#秒
play_s = time % 60
if play_s < 10:
play_s ='0' + str(play_s)
#文字内容
info = str(play_m) + ' : ' + str(play_s)
text = font.render(info,True,(255,255,255))
#判断音乐的播放状态
if pygame.mixer.music.get_busy() == False:
#载入歌曲,通过列表名[索引]的方式去载入
......@@ -78,12 +119,22 @@ while True:
#判断索引是否大于列表长度-1,大于就将列表索引设为0
if num > len(list)-1:
num = 0
music1 = pygame.mixer.Sound(path+list[num])
m_t = int(music1.get_length())
print(m_t)
music_m = m_t // 60
music_s = m_t % 60
if music_s < 10:
music_s ='0' + str(music_s)
info2 = str(music_m) + ' : ' + str(music_s)
text2 = font.render(info2,True,(255,255,255))
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(text,(120,450))
screen.blit(text2,(160,450))
# 刷新画面
pygame.display.update()
import pygame
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
while True:
for event in pygame.event.get():
??
??
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
??
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