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Commit
df686018
authored
Dec 13, 2020
by
BellCodeEditor
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c7fbcf48
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32 additions
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6 deletions
my_music.py
my_music.py
View file @
df686018
...
...
@@ -8,20 +8,46 @@ screen = pygame.display.set_mode((640, 480))
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
#play_img = pygame.image.load('play.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
pygame
.
mixer
.
music
.
load
(
'歌曲2.wav'
)
volume
=
0
click
=
0
play_b
=
stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
??
??
if
event
.
type
==
locals
.
QUIT
:
exit
()
#按键控制音量
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#音乐暂停与播放
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
if
click
%
2
==
0
:
play_b
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_b
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_b
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
??
pygame
.
display
.
update
()
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