Commit df686018 by BellCodeEditor

auto save

parent c7fbcf48
Showing with 32 additions and 6 deletions
......@@ -8,20 +8,46 @@ screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
#play_img = pygame.image.load('play.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.mixer.music.load('歌曲2.wav')
volume=0
click=0
play_b=stop_img
while True:
for event in pygame.event.get():
??
??
if event.type == locals.QUIT:
exit()
#按键控制音量
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume+=0.1
if volume >1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume-=0.1
if volume <0:
volume=0
pygame.mixer.music.set_volume(volume)
#音乐暂停与播放
if event.type == locals.MOUSEBUTTONDOWN:
click+=1
if click%2 == 0:
play_b=stop_img
pygame.mixer.music.unpause()
else:
play_b=play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(play_b, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
??
pygame.display.update()
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