Commit d906db20 by BellCodeEditor

auto save

parent 2058be36
Showing with 16 additions and 6 deletions
...@@ -13,7 +13,9 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,7 +13,9 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲1.wav') pygame.mixer.music.load('歌曲1.wav')
volume = 0.2 volume = 0.2
pygame.mixer.music.volume(volume) pygame.mixer.music.set_volume(volume)
click = 1
zhuangtai = stop_img
while True: while True:
...@@ -21,23 +23,31 @@ while True: ...@@ -21,23 +23,31 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == K_UP: if event.key == locals.K_UP:
volume+=0.1 volume+=0.1
if volume>1: if volume>1:
volume = 1 volume = 1
pygame.mixer.music.volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == K_DOWN: if event.key == locals.K_DOWN:
volume-=0.1 volume-=0.1
if volume<0: if volume<0:
volume = 0 volume = 0
pygame.mixer.music.volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click+=1
if click%2 == 0:
pygame.mixer.music.unpause()
zhuangtai = stop_img
if click%2 == 1:
pygame.mixer.music.pause()
zhuangtai = play_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(zhuangtai, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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