Commit d6af544e by BellCodeEditor

save project

parent 2ffb9ec5
Showing with 14 additions and 14 deletions
......@@ -2,25 +2,25 @@ import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 创建窗口pygame.display.set_mode,范围640,480
screen = pygame.display.set_mode((640,480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
play_img = pygame.image.load('play.png') # 播放按钮play.png
stop_img =pygame.image.load('stop.png') # 暂停按钮stop.png
last_img = pygame.image.load('last.png') # 上一曲按钮last.png
next_img = pygame.image.load('next.png') # 下一曲按钮next.png
logo_img = pygame.image.load('logo.png') # 中间logo.png
while True:
for event in pygame.event.get():
????
if event.type==locals.QUIT: #如果事件类型等于QUIT(关闭按钮),就停止程序
exit()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(stop_img,(270,330)) # 暂停按钮stop_img, (270, 330)
screen.blit(logo_img,(179,60)) # 中间logo图logo_img, (170, 60)
screen.blit(last_img,(120,350)) # 上一曲last_img, (120, 350)
screen.blit(next_img,(420,350)) # 下一曲next_img, (420, 350)
# 刷新画面
???
pygame.display.update()
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