Commit d33d4085 by BellCodeEditor

save project

parent cee128d1
Showing with 14 additions and 4 deletions
...@@ -15,8 +15,10 @@ pygame.mixer.music.load('歌曲2.wav') ...@@ -15,8 +15,10 @@ pygame.mixer.music.load('歌曲2.wav')
pygame.mixer.music.load('歌曲3.wav') pygame.mixer.music.load('歌曲3.wav')
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
pygame.mixer.music.load('Sleep Away.mp3') pygame.mixer.music.load('Sleep Away.mp3')
pygame.mixer.music.load('Maid with the Flaxen Hair.mp3') #pygame.mixer.music.load('Maid with the Flaxen Hair.mp3')
volume=0.5 volume=0.5
Click=0
play_button=stop_img
pygame.mixer_music.set_volume(volume) pygame.mixer_music.set_volume(volume)
while True: while True:
...@@ -24,22 +26,30 @@ while True: ...@@ -24,22 +26,30 @@ while True:
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_UP: if (event.key==locals.K_UP) or (event.key==locals.K_w):
volume+=0.1 volume+=0.1
if volume>1: if volume>1:
volume=1 volume=1
pygame.mixer_music.set_volume(volume) pygame.mixer_music.set_volume(volume)
if event.key==locals.K_DOWN: if (event.key==locals.K_DOWN) or (event.key==locals.K_s):
volume-=0.1 volume-=0.1
if volume<0: if volume<0:
volume=0 volume=0
pygame.mixer_music.set_volume(volume) pygame.mixer_music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
Click=Click+1
if Click % 2==0:
pygame.mixer_music.unpause()
play_button=stop_img
else:
pygame.mixer_music.pause()
play_button=play_img
if pygame.mixer_music.get_busy()==False: if pygame.mixer_music.get_busy()==False:
pygame.mixer_music.play() pygame.mixer_music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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