Commit d1684d9f by BellCodeEditor

save project

parent 4653d9db
Showing with 58 additions and 40 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init()
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 bg_img = pygame.image.load('background.png')
bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png')
play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png')
logo_img = pygame.image.load('logo.png') # 中间logo volume=0.2
pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
start = stop_img play_button=stop_img
click = 0 num=-1
music_list=[]
path = "C:\\Users\\XMBC\\Desktop\\test"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
while True: while True:
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() #播放音乐
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume == 0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0 < or volume==0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
if click%2 == 0: x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1
if click%2==0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img play_button=stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img play_button=play_img
if x > 120 and x <220 and y > 350 and y < 450:
if volume <=0: num -= 1
volume = 0 if num < 0:
if pygame.mixer.music.get_busy() == False: num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click = 0
play_button = stop_img
if x > 420 and x < 520 and y > 350 and y < 450:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0))
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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