Commit cc6372c3 by BellCodeEditor

auto save

parent f51dc2a5
Showing with 20 additions and 1 deletions
...@@ -11,11 +11,30 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,11 +11,30 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲3.wav') #载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 音乐播放器音量
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWM:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWM:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False # 音乐是否正在播放
pygame.mixer.music.play() # 播放音乐
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
...@@ -23,4 +42,4 @@ while True: ...@@ -23,4 +42,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update()
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