Commit c735cb58 by BellCodeEditor

auto save

parent caec6e72
Showing with 26 additions and 13 deletions
import pygame import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
my_font=pygame.font.Font('neuropol.ttf',18) my_font=pygame.font.Font('neuropol.ttf',18)
text=my_font.render('Score:10',True,(0,0,0)) text=my_font.render('Score:10',True,(0,0,0))
c=0
a=pygame.mixer.music.load('歌曲3.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type+==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
if event.type==locals.MOUSEBUTTONDOWN:
c+=1
if c % 2==0:
pygame.mixer.music.unpause()
else:
pygame.mixer.music.pause()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
...@@ -25,5 +37,5 @@ while True: ...@@ -25,5 +37,5 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update()
screen.blit(text,(540,10)) screen.blit(text,(540,10))
pygame.display.update()
\ No newline at end of file
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