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Commit
c0760e00
authored
Jan 29, 2022
by
BellCodeEditor
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parent
ef32299c
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2 changed files
with
7 additions
and
32 deletions
diy.py
my_music.py
diy.py
View file @
c0760e00
...
@@ -8,7 +8,8 @@ stop_img = pygame.image.load('stop.png')
...
@@ -8,7 +8,8 @@ stop_img = pygame.image.load('stop.png')
last_img
=
pygame
.
image
.
load
(
'last.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
pygame
.
mixer_music
.
load
(
'歌曲3.wav'
)
music_list
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
num1
=-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
click
=
0
...
@@ -17,7 +18,7 @@ while True:
...
@@ -17,7 +18,7 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEY
DOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTON
DOWN
:
if
event
.
button
==
1
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
...
@@ -29,6 +30,10 @@ while True:
...
@@ -29,6 +30,10 @@ while True:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer_music
.
get_busy
()
==
False
:
if
pygame
.
mixer_music
.
get_busy
()
==
False
:
num1
+=
1
if
num1
>
len
(
music_list
)
-
1
:
num1
=
0
pygame
.
mixer_music
.
load
(
music_list
[
num1
])
pygame
.
mixer_music
.
play
()
pygame
.
mixer_music
.
play
()
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
...
...
my_music.py
deleted
100644 → 0
View file @
ef32299c
# import pygame
# from pygame import locals
# pygame.init()
# screen=pygame.display.set_mode((640, 480))
# bg_img=pygame.image.load('background.png')
# play_img=pygame.image.load('play.png')
# stop_img=pygame.image.load('stop.png')
# last_img=pygame.image.load('last.png')
# next_img=pygame.image.load('next.png')
# logo_img=pygame.image.load('logo.png')
# pygame.mixer_music.load('歌曲1.wav')
# volume=0.2
# pygame.mixer.music.set_volume(volume)
# while True:
# for event in pygame.event.get():
# if event.type==locals.QUIT:
# exit()
# if event.type==locals.KEYDOWN:
# if evant.key==locals.K_UP:
# volume+=0.2
# if volume<0:
# volume=0
# if pygame.mixer_music.get_busy()==False:
# pygame.mixer_music.play()
# screen.blit(bg_img, (0, 0))
# screen.blit(stop_img,(270, 330))
# screen.blit(logo_img,(170, 60))
# screen.blit(last_img,(120, 350))
# screen.blit(next_img,(420, 350))
# pygame.display.undate()
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