Commit c0760e00 by BellCodeEditor

save project

parent ef32299c
Showing with 7 additions and 32 deletions
...@@ -8,7 +8,8 @@ stop_img = pygame.image.load('stop.png') ...@@ -8,7 +8,8 @@ stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png') last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png') next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png') logo_img = pygame.image.load('logo.png')
pygame.mixer_music.load('歌曲3.wav') music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num1=-1
volume=0.2 volume=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0 click=0
...@@ -17,7 +18,7 @@ while True: ...@@ -17,7 +18,7 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type ==locals.MOUSEBUTTONDOWN:
if event.button==1: if event.button==1:
x,y=event.pos x,y=event.pos
if x>270 and x<370 and y>350 and y<450: if x>270 and x<370 and y>350 and y<450:
...@@ -29,6 +30,10 @@ while True: ...@@ -29,6 +30,10 @@ while True:
play_button=play_img play_button=play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer_music.get_busy()==False: if pygame.mixer_music.get_busy()==False:
num1+=1
if num1>len(music_list)-1:
num1=0
pygame.mixer_music.load(music_list[num1])
pygame.mixer_music.play() pygame.mixer_music.play()
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
......
# import pygame
# from pygame import locals
# pygame.init()
# screen=pygame.display.set_mode((640, 480))
# bg_img=pygame.image.load('background.png')
# play_img=pygame.image.load('play.png')
# stop_img=pygame.image.load('stop.png')
# last_img=pygame.image.load('last.png')
# next_img=pygame.image.load('next.png')
# logo_img=pygame.image.load('logo.png')
# pygame.mixer_music.load('歌曲1.wav')
# volume=0.2
# pygame.mixer.music.set_volume(volume)
# while True:
# for event in pygame.event.get():
# if event.type==locals.QUIT:
# exit()
# if event.type==locals.KEYDOWN:
# if evant.key==locals.K_UP:
# volume+=0.2
# if volume<0:
# volume=0
# if pygame.mixer_music.get_busy()==False:
# pygame.mixer_music.play()
# screen.blit(bg_img, (0, 0))
# screen.blit(stop_img,(270, 330))
# screen.blit(logo_img,(170, 60))
# screen.blit(last_img,(120, 350))
# screen.blit(next_img,(420, 350))
# pygame.display.undate()
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