Commit bf13d8c0 by BellCodeEditor

save project

parent d743bb02
Showing with 7 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -15,7 +14,7 @@ pygame.mixer.music.load('歌曲4.ogg') #载入音乐 ...@@ -15,7 +14,7 @@ pygame.mixer.music.load('歌曲4.ogg') #载入音乐
pygame.mixer.music.play() pygame.mixer.music.play()
volume=0.1 volume=0.1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click == 0 click = 0
play_button = stop_img play_button = stop_img
while True: while True:
...@@ -34,22 +33,20 @@ while True: ...@@ -34,22 +33,20 @@ while True:
volume =0 volume =0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type ==locals.MOUSEBUTTONDOWN: if event.type ==locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x >270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
click%2 == 0 if click%2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = stop_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy == False: if pygame.mixer.music.get_busy == False:
pygame.mixer.music.play() # 绘制画面 pygame.mixer.music.play() # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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