Commit b3994f89 by BellCodeEditor

save project

parent c075cadc
...@@ -11,50 +11,57 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,50 +11,57 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
while True: pygame.mixer.music.load('歌曲2.wav')#载入音乐
for event in pygame.event.get(): music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
if event.type == locals.QUIT:
exit() volume=0.2
volume = 0.2 pygame.mixer.music.set_volume(volume)#音量
pygame.mixer.music.set_volume(volume) click=0#点击次数
play_button=stop_img
num=-1
start = stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: #按键控制声音大小
if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0 <or volume==0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>340 and y<430:
click +=1
if click%2 == 0: if click%2 == 0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img play_button=stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img play_button=play_img
if volume <=0: if pygame.mixer.music.get_busy()==False:
volume = 0 num+=1
if pygame.mixer.music.get_busy() == False: if num >len(music_list[num]):
num=0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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