Commit afa44b07 by BellCodeEditor

save project

parent cd6bcdd2
Showing with 47 additions and 18 deletions
......@@ -10,51 +10,80 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 音乐
filelist = ['歌曲1.wav', '歌曲2.wav', '歌曲3.wav', '歌曲4.ogg']
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_im
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
for event in pygame.event.get()
if event.type==locals.QUIT
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if chick%2==0:
play_button=stop_imp
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
start = stop_img
click = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume < 0 or volume==0:
volume = 0
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 <or volume==0:
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click%2 == 0:
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
start = stop_img
else:
play_button = play_img
pygame.mixer.music.pause()
start = play_img
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
......
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