Commit ab07d936 by BellCodeEditor

auto save

parent e1c6678c
Showing with 7 additions and 11 deletions
File deleted
File added
...@@ -11,17 +11,13 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,17 +11,13 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
#pygame.mixer.music.load('Waltz.mgg') pygame.mixer.music.load('Waltz.mp3')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img start = stop_img
click = 0 click = 1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,8 +25,8 @@ while True: ...@@ -29,8 +25,8 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume < 0 or volume==0: if volume > 1 or volume==1:
volume = 0 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
...@@ -38,8 +34,8 @@ while True: ...@@ -38,8 +34,8 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 click = 0 - click
if click%2 == 0: if click == 1:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img start = stop_img
else: else:
...@@ -59,4 +55,4 @@ while True: ...@@ -59,4 +55,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
screen.display.update() pygame.display.update()
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