Commit 9fffe9d4 by BellCodeEditor

save project

parent fce9a1f3
Showing with 16 additions and 54 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
pygame.init()
while True:
screen=pygame.display.set_mod((660,480))
bg=pygame.image.load(background.png)
play=pygame.image.load(play.png)
logo=pygame.image.load(logo.png)
ne=pygame.image.load(next.png)
last=pygame.image.load(last.png)
stop=pygame.image.load(stop.png)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
screen.bilt(bg,(0,0))
screen.bilt(stop,(270,330))
screen.bilt(logo,(170,60))
screen.bilt(last,(120,350))
screen.bilt(next,(420,350))
start = stop_img
click = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 <or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click%2 == 0:
pygame.mixer.music.unpause()
start = stop_img
else:
pygame.mixer.music.pause()
start = play_img
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
pygame.display.update()
\ No newline at end of file
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