Commit 9a0ec4ce by BellCodeEditor

auto save

parent 09fa0b8e
Showing with 7 additions and 25 deletions
import pygame # 导入pygame模块 import pygame
from pygame import locals # 导入pygame模块中的locals模块 from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲3.wav') #载入音乐
volume = 0.2 while True: # 循环
pygame.mixer.music.set_volume(volume) # 音乐播放器音量 for event in pygame.event.get():
if event.type == locals.QUIT:
exit() # 接收到退出事件后退出程序
while True:
for event in pygame.event.get():
if event.type == locals.QUIT
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWM:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWM:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False # 音乐是否正在播放
pygame.mixer.music.play() # 播放音乐
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
......
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