Commit 9a0be5d8 by BellCodeEditor

save project

parent dd62b218
Showing with 26 additions and 26 deletions
...@@ -13,29 +13,29 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,29 +13,29 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
# start = stop_img
# click = 0
# while True: # while True:
# for event in pygame.event.get(): # for event in pygame.event.get():
# if event.type == locals.QUIT: # if event.type == locals.QUIT:
# exit() # exit()
# if event.type == locals.KEYDOWN: # volume = 0.2
# if event.key == locals.K_UP:
# volume += 0.1
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# volume -= 0.1 # start = stop_img
# if volume < 0 <or volume==0: # click = 0
# volume = 0 while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 or volume==0:
volume = 0
# pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
# click += 1 # click += 1
...@@ -48,15 +48,15 @@ pygame.mixer.music.set_volume(volume) ...@@ -48,15 +48,15 @@ pygame.mixer.music.set_volume(volume)
# if volume <=0: # if volume <=0:
# volume = 0 # volume = 0
# if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
# pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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