Commit 95cbdb74 by BellCodeEditor

auto save

parent 57f5d130
Showing with 2 additions and 1 deletions
...@@ -7,6 +7,7 @@ screen = pygame.display.set_mode((640, 480)) ...@@ -7,6 +7,7 @@ screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('backgroung.png') bg_img = pygame.image.load('backgroung.png')
play_img = pygame.image.load('play.png') play_img = pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png') last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png') next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png') logo_img = pygame.image.load('logo.png')
...@@ -22,7 +23,7 @@ while True: ...@@ -22,7 +23,7 @@ while True:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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