Commit 90ce59fb by BellCodeEditor

save project

parent c075cadc
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 screen = pygame.display.set_mode((640,480))
# 创建窗口 bg_img = pygame.image.load('background.png')
screen = pygame.display.set_mode((640, 480)) play_img = pygame.image.load('play.png')
# 载入图片、资源 stop_img = pygame.image.load('stop.png')
bg_img = pygame.image.load('background.png') # 背景图 last_img = pygame.image.load('last.png')
play_img = pygame.image.load('play.png') # 播放按钮 next_img = pygame.image.load('next.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 logo_img = pygame.image.load('logo.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 # pygmae.mixer.music.load('歌曲4.ogg')
logo_img = pygame.image.load('logo.png') # 中间logo while True :
pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
start = stop_img
click = 0
while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: screen.blit(bg_img,(0,0))
if event.key == locals.K_UP: screen.blit(play_img,(270,330))
volume += 0.1 screen.blit(logo_img,(170,60))
if volume < 0 or volume==0: screen.blit(last_img,(120,350))
volume = 0 screen.blit(next_img,(420,350))
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 <or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click%2 == 0:
pygame.mixer.music.unpause()
start = stop_img
else:
pygame.mixer.music.pause()
start = play_img
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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