Commit 8dd15ceb by BellCodeEditor

save project

parent 742246d5
...@@ -10,51 +10,46 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -10,51 +10,46 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.mixer.music.load('歌曲4.ogg')
while True: pygame.mixer.music.load('歌曲1.wav')# 载入音乐
for event in pygame.event.get(): volume=0.2
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
start = stop_img play_button=stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key==locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0 <or volume==0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.type==locals.MOUSEBUTTONDOWN:
if click%2 == 0: if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click +=1
if click % 2 == 0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img play_button = stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img play_button = play_img
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
File added
File added
File added
File added
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment