Commit 8815ded1 by BellCodeEditor

save project

parent c075cadc
import pygame import pygame
#from pygame import
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -12,49 +13,42 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,49 +13,42 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
start = stop_img play_button = stop_img
click = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if pygame.mixer.music.get_busy () == False:
if event.key == locals.K_UP: pygame.mixer.music.play()
volume += 0.1 if event.type == locals.KEYDOWN:
if volume < 0 or volume==0: if event.key == locals.K_UP:
volume = 0 volume += 0.1
pygame.mixer.music.set_volume(volume) if volume>1:
if event.key == locals.K_DOWN: volume = 1
volume -= 0.1 pygame.mixer.music.set_volume(volume)
if volume < 0 <or volume==0: if event.key == locals.K_DOWN:
volume = 0 volume -= 0.1
pygame.mixer.music.set_volume(volume) if volume<0:
if event.type == locals.MOUSEBUTTONDOWN: volume = 0
click += 1 pygame.mixer.music.set_volume(volume)
if click%2 == 0: if event.type == locals.MOUSEBUTTONDOWN:
pygame.mixer.music.unpause() click += 1
start = stop_img if click % 2 == 0:
else: play_button = stop_img
pygame.mixer.music.pause() pygame.mixer.music.unpause()
start = play_img
else:
if volume <=0: play_button = play_img
volume = 0 pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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