Commit 842cd258 by BellCodeEditor

save project

parent 12e5fd19
Showing with 57 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,15 +11,68 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,15 +11,68 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.lood(歌曲4.ogg) music_list=[]
path="C:\\Users\\Administrator\\Desktop\\test"
filelist=os.listdir(path)
for i in filelist:
if i[-4:]==".wav" or i[-4:]==".ogg":
music_list.append(i)
print(music_list)
num=-1
v=0.2
pygame.mixer.music.set_volume(v)
chick=0
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if pygame.mixer.music.p if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
v+=0.1
if v>1:
v=1
pygame.mixer.music.set_volume(v)
if event.key==locals.K_DOWN:
v-=0.1
if v<0:
v=0
if event.type== locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
chick+=1
if chick%2==0:
pygame.mixer.music.pause()
play_button=play_img
else:
pygame.mixer.music.unpause()
play_button=stop_img
if x>120 and y>350 and x<220 and y<400:
num=num-1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
chick=0
play_button=stop_img
if x>420 and y>350 and x<520 and y<400:
num=num+1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
chick=0
play_button=stop_img
if pygame.mixer.music.get_busy()==False:
num=num+1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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