Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson04_diy
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
648bea75
authored
Sep 17, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
2ffb9ec5
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
64 additions
and
3 deletions
my_music.py
test.wav
my_music.py
View file @
648bea75
import
pygame
import
os
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
mixer
.
init
()
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
...
...
@@ -11,16 +14,74 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
volume
=
0.2
flag
=
True
index
=
0
button
=
stop_img
music_list
=
[]
#music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
path
=
os
.
getcwd
()
resource
=
os
.
listdir
(
path
)
for
element
in
resource
:
suffix
=
element
[
-
4
:]
if
suffix
==
".wav"
or
suffix
==
".ogg"
:
music_list
.
append
(
element
)
music_len
=
len
(
music_list
)
while
True
:
for
event
in
pygame
.
event
.
get
():
????
if
event
.
type
==
pygame
.
QUIT
:
exit
()
if
event
.
type
==
pygame
.
KEYDOWN
:
if
event
.
key
==
pygame
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
if
event
.
key
==
pygame
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
pygame
.
MOUSEBUTTONDOWN
:
#鼠标左键按下
if
event
.
button
==
1
:
click_x
,
click_y
=
event
.
pos
# click_x = event.pos[0] click_y = event.pos[1]
if
click_x
>
270
and
click_x
<
370
and
click_y
>
330
and
click_y
<
430
:
flag
=
not
flag
if
click_x
>
120
and
click_x
<
220
and
click_y
>
350
and
click_y
<
400
:
pygame
.
mixer
.
music
.
stop
()
index
-=
1
flag
=
True
#因为播放歌曲之后此时指向的序号已经是下一首歌曲,所以要先调整回当前歌曲
index
-=
1
if
click_x
>
420
and
click_x
<
520
and
click_y
>
350
and
click_y
<
400
:
pygame
.
mixer
.
music
.
stop
()
index
+=
1
flag
=
True
#因为播放歌曲之后此时指向的序号已经是下一首歌曲,所以要先调整回当前歌曲
index
-=
1
if
flag
==
True
:
button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
load
(
music_list
[(
index
%
music_len
)])
pygame
.
mixer
.
music
.
play
()
index
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
???
pygame
.
display
.
flip
()
test.wav
deleted
100644 → 0
View file @
2ffb9ec5
File deleted
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment