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Commit
6369320a
authored
Jul 13, 2023
by
BellCodeEditor
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my_music.py
my_music.py
View file @
6369320a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
pygame
.
init
()
# 初始化
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 创建窗口
bg_img
=
pygame
.
image
.
load
(
"background.png"
)
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
play_img
=
pygame
.
image
.
load
(
"play.png"
)
# 载入图片、资源
stop_img
=
pygame
.
image
.
load
(
"stop.png"
)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
last_img
=
pygame
.
image
.
load
(
"last.png"
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
next_img
=
pygame
.
image
.
load
(
"next.png"
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
logo_img
=
pygame
.
image
.
load
(
"logo.png"
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
pygame
.
mixer
.
music
.
load
(
"歌曲3.wav"
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
volume
=
0.2
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
start
=
stop_img
play_button
=
stop_img
click
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
volume
+=
0.1
if
volume
<
0
or
volume
==
0
:
if
volume
>
1
:
volume
=
0
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
if
event
.
key
==
locals
.
K_s
:
volume
-=
0.1
volume
-=
0.1
if
volume
<
0
<
or
volume
==
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
start
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
start
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
volume
<=
0
:
volume
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
screen
.
blit
(
bg_img
,(
0
,
0
))
screen
.
blit
(
play_img
,(
270
,
330
))
# 绘制画面
screen
.
blit
(
logo_img
,(
170
,
60
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
last_img
,(
120
,
350
))
screen
.
blit
(
start
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
next_img
,(
5420
,
350
))
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
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