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Commit
5cfc92a8
authored
Aug 11, 2023
by
BellCodeEditor
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w.py
w.py
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5cfc92a8
import
pygame
#import os
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
#music_list = []
#path = ""
#filelist = os.listdir(path)
#for i in filelist:
#if i[-4:] == ".wav" or i[-4:] == ".ogg":
#music_list.append(i)
#num = -1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
play_button
=
stop_img
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
+=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
#if pygame.mixer.music.get_busy() == False:
#num += 1
#if num > len(music_list)-1:
#num = 0
#pygame.mixer.music.load(path+"\\"+music_list[num])
#pygame.mixer.music.play()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
screen
.
blit
(
bg_img
,(
0
,
0
))
screen
.
blit
(
last_img
,(
120
,
350
))
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
next_img
,(
420
,
350
))
screen
.
blit
(
play_button
,(
274
,
339
))
pygame
.
display
.
update
()
\ No newline at end of file
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