Commit 5c1fe43c by BellCodeEditor

save project

parent c075cadc
Showing with 30 additions and 30 deletions
...@@ -11,14 +11,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,14 +11,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') # pygame.mixer.music.load('歌曲4.ogg')
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type == locals.QUIT: # if event.type == locals.QUIT:
exit() # exit()
volume = 0.2 # volume = 0.2
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
start = stop_img start = stop_img
click = 0 click = 0
...@@ -26,30 +26,30 @@ while True: ...@@ -26,30 +26,30 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: # if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: # if event.key == locals.K_UP:
volume += 0.1 # volume += 0.1
if volume < 0 or volume==0: # if volume < 0 or volume==0:
volume = 0 # volume = 0
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: # if event.key == locals.K_DOWN:
volume -= 0.1 # volume -= 0.1
if volume < 0 <or volume==0: # if volume < 0 or volume==0:
volume = 0 # volume = 0
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
click += 1 # click += 1
if click%2 == 0: # if click%2 == 0:
pygame.mixer.music.unpause() # pygame.mixer.music.unpause()
start = stop_img # start = stop_img
else: # else:
pygame.mixer.music.pause() # pygame.mixer.music.pause()
start = play_img # start = play_img
if volume <=0: # if volume <=0:
volume = 0 # volume = 0
if pygame.mixer.music.get_busy() == False: # if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() # pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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