Commit 5096fe01 by BellCodeEditor

auto save

parent 2ffb9ec5
import pygame
import os
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
num=-1
music_list=[]
path=r'c:\Users\User\Documents\pygame_lesson04_diy\test'
filelist=os.listdir(path)
for i in filelist:
if i[-4:]=='.ogg'or i[-4:]=='.wav' or i[-4:]=='.mp3':
music_list.append(i)
print(music_list)
angle=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1
if click %2==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button=play_img
pygame.mixer.music.pause()
if x>120 and x < 220 and y >350 and y<450:
num-=1
if num <0:
num=len(music_list)-1
pygame.mixer.music.load(path+'/'+music_list[num])
pygame.mixer.music.play()
play_button=stop_img
click=0
if x>420 and x <520 and y >350 and y<400:
num+=1
if num > len(music_list)-1:
num=0
pygame.mixer.music.load(path+'/'+music_list[num])
pygame.mixer.music.play()
play_button=stop_img
click=0
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'/'+music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle)
rect=new_logo.get_rect(center=(320,200))
pos=(rect[0],rect[1])
play_button=stop_img
angle+=0.7
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -12,15 +13,82 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,15 +13,82 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
volume = 0.5
pygame.mixer_music.set_volume(volume)
click = 0
button = stop_img
music_list = []
num = -1
path = r'c:\Users\User\Documents\pygame_lesson04_diy\test'
filelist = os.listdir(path)
# print(filelist)
for music in filelist:
if music[-4:] == '.wav' or music[-4:] == '.ogg' or music[-4:]=='.mp3':
music_list.append(music)
print(music_list)
angle = 0 #初始化旋转的角度
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
???? if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer_music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer_music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
# print(x,y)
if x > 270 and x <370 and y > 330 and y < 430:
click += 1
if click %2 == 0:
pygame.mixer_music.unpause() #继续播放
button = stop_img
else:
pygame.mixer_music.pause() #暂停
button = play_img
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
if num < 0 :
num = len(music_list)-1
pygame.mixer_music.load(path+'\\'+music_list[num]) #加载音乐
print(path+'\\'+music_list[num])
pygame.mixer_music.play() #播放音乐
button = stop_img
click = 0
if pygame.mixer_music.get_busy()==False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer_music.load(path+'\\'+music_list[num]) #加载音乐
print(path+'\\'+music_list[num])
pygame.mixer_music.play() #播放音乐
new_logo = pygame.transform.rotate(logo_img,angle) #获取旋转后的新图片
rect = new_logo.get_rect(center = (320,200)) #设置新图片的中心点
pos = (rect[0],rect[1]) #获取新图片的 x,y坐标
angle += 1 #每次都让旋转的度数增加
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
??? pygame.display.update()
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