Commit 4c0ec3fd by BellCodeEditor

save project

parent 4a691ed3
Showing with 28 additions and 10 deletions
...@@ -5,44 +5,62 @@ pygame.init() # 初始化 ...@@ -5,44 +5,62 @@ pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
click=0
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.mixer.music.load('歌曲4.ogg')
filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click+=1 if event.button == 1:
if click%2==0: x,y = event.pos
if x>270 and x<370 and y>350 and y<450:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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