Commit 3a398b23 by BellCodeEditor

save project

parent fa5590f8
Showing with 16 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
v=1
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,13 +11,26 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,13 +11,26 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.ogg")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if pygame.mixer.muisc.get__busy(False): if event.type==locals.KEYDOWN:
pygame.mixer.muisc.play() if event.key==locals.K_UP:
v+=0.1
if v>1:
v=1
pygame.mixer.music.set_volume(v)
if event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN:
v-=0.1
if v<0:
v=0
pygame.mixer.music.set_volume(v)
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
......
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