Commit 39feab18 by BellCodeEditor

auto save

parent 945262b1
Showing with 97 additions and 9 deletions
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
......@@ -11,19 +12,105 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
basic_font=pygame.font.Font('neuropol.ttf',14)
music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num=-1
volume=0.2
pygame.mixer_music.set_volume(volume)
click=0
play_button=stop_img
angle=0
while True:
for event in pygame.event.get():
???
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume +=0.1
if volume>1:
volume=1
pygame.mixer_music.set_volume(volume)
if event.key==locals.K_DOWN:
volume -=0.1
if volume<0:
volume=0
pygame.mixer_music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1
if click%2==0:
play_button=stop_img
pygame.mixer_music.unpause()
else:
play_button=play_img
pygame.mixer_music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music_list)-1
pygame.mixer_music.load(music_list[num])
pygame.mixer_music.play()
play_button=stop_img
click=0
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if x>420 and x<520 and y>350 and y<400:
num+=1
if num<0:
num=len(music_list)-1
pygame.mixer_music.load(music_list[num])
pygame.mixer_music.play()
play_button=stop_img
click=0
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if pygame.mixer_music.get_busy()==False:
num+=1
if num>len(music_list[num]):
num=0
pygame.mixer_music.load(music_list[num])
pygame.mixer_music.play()
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_time=pygame.mixer_music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render("/"+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update()
\ No newline at end of file
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