Commit 35cc6d34 by BellCodeEditor

save project

parent 2c9289ef
Showing with 115 additions and 27 deletions
import pygame
from pygame import locals
pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
pygame.mixer.music.load('歌曲1.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_UP:
                volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
                volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
                
    if pygame.mixer.music.get_busy()==False:
        pygame.mixer.music.play() 
       
    
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(stop_img, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init()   初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png')  背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png')  播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png')  暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png')  上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png')  下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png')  中间logo
pygame.mixer.music.load('歌曲1.wav') pygame.mixer.music.load('歌曲1.wav')
volume=0.2 volume=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get():     for event in pygame.event.get():
if event.type==locals.QUIT:         if event.type==locals.QUIT:
exit()             exit()
if event.type==locals.KEYDOWN:         if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:             if event.key==locals.K_UP:
volume+=0.1                 volume+=0.1
                
if pygame.mixer.music.get_busy()==False:     if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()         pygame.mixer.music.play() 
       
    
# 绘制画面     # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景     screen.blit(bg_img, (0, 0))      # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮     screen.blit(stop_img, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
import pygame
from pygame import locals
pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
pygame.mixer.music.load('歌曲1.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_UP:
                volume+=0.1
                
    if pygame.mixer.music.get_busy()==False:
        pygame.mixer.music.play() 
       
    
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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