Commit 3381b595 by BellCodeEditor

save project

parent c075cadc
Showing with 92 additions and 31 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -11,52 +12,111 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,52 +12,111 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') font=pygame.font.Font("neuropol.ttf",18)
volume=0.2
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
music_list=[]
num=-1
angle=0
path="C:\\Users\\XMBC\\Desktop\\test"
filelist=os.listdir(path)
for file in filelist:
if file[-4:]==".wav" or file[-4:]==".ogg" or file[-4:]==".mp3":
music_list.append(file)
start = stop_img
click = 0
while True: while True:
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"//"+music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"//"+music_list[num])
music_len=music1.get_length()
music_len=int(music_len)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key==locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0 <or volume==0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type==locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
if click%2 == 0: x,y=event.pos
pygame.mixer.music.unpause() if x>270 and x<370 and y>350 and y<450:
start = stop_img click+=1
else: if click%2==1:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img play_button=play_img
else:
pygame.mixer.music.unpause()
play_button=stop_img
if volume <=0: if x>120 and x<220 and y>350 and y<400:
volume = 0 num-=1
if pygame.mixer.music.get_busy() == False: if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"//"+music_list[num])
music_len=music1.get_length()
music_len=int(music_len)
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"//"+music_list[num])
music_len=music1.get_length()
music_len=int(music_len)
click=0
play_button=stop_img
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+":"+str(play_s)
text=font.render(info,True,(255,255,255))
#旋转后的唱盘图片
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
music_m=music_len//60
music_s=music_len%60
if music_s<10:
music_s='0'+str(music_s)
info1="/"+str(music_m)+str(music_s)
text1=font.render(info1,True,(0,0,0))
if play_button==stop_img:
angle+=0.5
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(text,(120,440))
screen.blit(text1,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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