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Commit
3381b595
authored
Dec 23, 2023
by
BellCodeEditor
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parent
c075cadc
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3 changed files
with
92 additions
and
31 deletions
my_music.py
wuli.ogg
xuanni.ogg
my_music.py
View file @
3381b595
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
...
...
@@ -11,52 +12,111 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
volume
=
0.2
font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
play_button
=
stop_img
music_list
=
[]
num
=-
1
angle
=
0
path
=
"C:
\\
Users
\\
XMBC
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
for
file
in
filelist
:
if
file
[
-
4
:]
==
".wav"
or
file
[
-
4
:]
==
".ogg"
or
file
[
-
4
:]
==
".mp3"
:
music_list
.
append
(
file
)
start
=
stop_img
click
=
0
while
True
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"//"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"//"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
<
0
or
volume
==
0
:
volume
=
0
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
<
or
volume
==
0
:
volume
=
0
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
start
=
stop_img
else
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
1
:
pygame
.
mixer
.
music
.
pause
()
start
=
play_img
play_button
=
play_img
else
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
if
volume
<=
0
:
volume
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"//"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
click
=
0
play_button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"//"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
click
=
0
play_button
=
stop_img
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
'0'
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
text
=
font
.
render
(
info
,
True
,(
255
,
255
,
255
))
#旋转后的唱盘图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
music_m
=
music_len
//
60
music_s
=
music_len
%
60
if
music_s
<
10
:
music_s
=
'0'
+
str
(
music_s
)
info1
=
"/"
+
str
(
music_m
)
+
str
(
music_s
)
text1
=
font
.
render
(
info1
,
True
,(
0
,
0
,
0
))
if
play_button
==
stop_img
:
angle
+=
0.5
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
start
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
text
,(
120
,
440
))
screen
.
blit
(
text1
,(
180
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
wuli.ogg
0 → 100644
View file @
3381b595
File added
xuanni.ogg
0 → 100644
View file @
3381b595
File added
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